Nov 21, 2005, 11:16 PM // 23:16 | #21 |
Academy Page
Join Date: Jun 2005
Location: TX
Guild: [NES] Nintendo Powered
Profession: E/Mo
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well of profane. gg.
A high hp build, or at least the variety discussed here is a pretty bad idea for HoH. If you're going for a random screenshot to brag, go for it. |
Nov 21, 2005, 11:20 PM // 23:20 | #22 | |
Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Quote:
--The Shim |
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Nov 22, 2005, 03:48 AM // 03:48 | #23 |
Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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I was messing around in random arena, first making a semi-suicide build, then going for an irritating multi-spirit build.
One group I was in had a protector monk, and without any effort on my part I suddenly noticed my health was at 1095 Pointless but fun. I then started to get more interested in the irritating side of spirits: Natures Renewal, Energizing Wind etc. Until I ended up with this skill bar. I was punished in the end however, when a couple of conditions were placed on me. Arghghghgh - msihkin |
Nov 22, 2005, 05:11 AM // 05:11 | #24 |
Ascalonian Squire
Join Date: Nov 2005
Location: South Shiverpeaks
Profession: W/Mo
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I play a W/Mo regularly and have just ascended. My HP is about 550 when normal, but not sure what it is when I 'tank' up. I know that when playing the crystal desert missions I could take a lot of pounding - ie being attacked by 3 or 4 while using res on the rest of the party, and HP was not budging. Watchout if enchantments are removed though as HP bar drops rapidly. Signets and 'shouts' help to increase armour help too.
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Nov 22, 2005, 08:42 AM // 08:42 | #25 | |
Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Grenths does NOT just take half the health of someone away, it would simlply take enough off to top your health up. In this case that amount would be pretty insignificant. Did Thirsty a while back with a Mo/R bonder with Symbiosis, was pretty cool. |
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Nov 22, 2005, 10:19 AM // 10:19 | #26 | |
Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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Quote:
buuuutttt... for a character to have 8000+ hp, it needs over 50 enchantements... 50*20=1000, and that's with awaken the blood (i think its 20 damage...). |
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Nov 22, 2005, 12:24 PM // 12:24 | #27 |
Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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Savio's W/E can get around 1,500 if I remember correctly
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Nov 22, 2005, 03:18 PM // 15:18 | #28 |
Wilds Pathfinder
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare] | [Rare] Alliance
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If you have enough enchantments with Symbiosis, your health can get sky high. I tried a variation of this using Infuse Health. the first 2 or 3 heals are nice, but after that it just takes too long to regain all the lost health. It was fun while it lasted, though!
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